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Bazel doesn't allow targeting a lot of platforms (especially embedded) from Rust, even when the Rust ecosystem supports these targets. Something is off with its
by xvedejas 4y ago
Bazel doesn't allow targeting a lot of platforms (especially embedded) from Rust, even when the Rust ecosystem supports these targets. Something is off with its design if new work needs to be done for every platform that's already available behind an interface that's as consistent as what rustc gives.
What is supported needs to be inferred from this file, as far as I can tell: https://github.com/bazelbuild/rules_rust/blob/main/rust/platform/triple_mappings.bzl https://github.com/bazelbuild/rules_rust/blob/main/rust/plat...
- DriftRegion 4y agohttps://github.com/driftregion/bazel-c-rust-x86_linux-armv7_baremetal/blob/main/readme.md https://github.com/driftregion/bazel-c-rust-x86_linux-armv7_...
- xvedejas 4y agoThis doesn't instruct how to target `thumbv7em-none-eabihf`, for example