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https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2022%2F08%2Fmark-zuckerberg-meta-metaverse-horizon-worlds-avatar-01.jpg?q=90&w=1400&cbr=1&fit=ma
by spywaregorilla 4y ago
https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2022%2F08%2Fmark-zuckerberg-meta-metaverse-horizon-worlds-avatar-01.jpg?q=90&w=1400&cbr=1&fit=max https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimag...
I cannot tell which one is real, can you?
- mrtksn 4y agoThat image of metaverse has become iconic and is used as a very powerful tool of telling the story of how metaverse is failing and I wonder if Zuckerberg will ever be able to fix the damage. What He was thinking? TBH, I never tried VR and when I intended to try VR as I hear good things about Half Life: Alyx I was not able to find a VR centre close to me that has not failed yet. The few I found, all gone. I also have been reading from VR advocates about how it can actually be nice for working because you can have very large view field, as if using multiple large monitors in a distraction-free environment. However for me VR has become this picture of Zuk and I bet I'm not alone because it is so iconic and icons assume the functions of the actual thing in the absence of it. Maybe they shouldn't have been promoting Metaverse to people who don't have the equipment and can't give it a fair go.
- spywaregorilla 4y ago> I never tried VR and when I intended to try VR as I hear good things about Half Life: Alyx Think of VR as a really good arcade on-rails shooter game and that's the gist of Half Life Alyx. It's a good game. But it also left me feeling very disappointed. * You won't move much. You'll peek in and out of cover, which is fun, but you won't actually "move" around all that much for most encounters. People really like ducking in and out of cover to shoot at things, and again, that is genuinely fun. * Some enemies break this mold and require you to move; doing extremely telegraphed attacks that pretty much just require you to move to anywhere that isn't exactly where you're standing at that moment. Specifically just enough that you need to use the controller inputs to move rather than stepping physically. If you stop to think about why the game is designed this way, it's because people are bad at moving irl, and this is about all they can handle. * In general all enemies have this feel of an on rails shooter though, and you have no way to interact with them besides throwing grenades and shooting. You can't melee and a lot of enemies stand just a little too far to seem realistic so that they don't do weird overlaps with your camera. * There's some physical interaction stuff that is good. Stuff that in other games would have been "Press X to do Y" is now a physical machine you need to move around with your hands, especially reloading. But it's also very limited because most of the game is a static mesh that you can't really do anything with. So... yeah, I enjoyed it but it made me pessimistic for the future. I think they worked hard to deal with VR's limitations but they are same damn high walls.
- comex 4y agoI haven’t played Alyx, but I think you should try Boneworks. It has not just standard melee weapons, but also the ability to grab enemies with your hands and sort of grapple with them, based on a physics simulation. And it has other aspects that emphasize physicality. Some walls you can climb hand over hand; others you can’t, but if you stack up objects you can get up them anyway. The downside of allowing these interactions is that they feel very unreal and “physics sim”-ish, almost dreamlike due to weightlessness. For a game with a serious story, it might be immersion-breaking. But I had an amazing time just experiencing it as its own thing.
- spywaregorilla 4y agoBoneworks is a very different approach, and also very inventive on the devs part, but I think it falls pretty flat too. You can physically hit enemies but it's a very limited system. If you play with it for a bit you'll probably come to the conclusion that "fighting" is impractical and the best option is to hold forward movement and stab people with your arm outstretched. Because your input movement is wayyyy more maneuverable than your physical movement. Trying to two hand a large weapon is difficult because your hands don't lock to the object irl but they try to in game and you rarely get satisfying bonks with the sweet spot of a weapon. You can grapple enemies, but it's a stretch to say you're grappling. They simply become rag dolls that don't do anything once you grab them. You can also grab them with one hand and punch them with the other but it takes FOREVER. And lastly, while I grinded through the nausea and didn't feel like puking by the end of it, it still was vaguely unpleasant to climb and jump. It's a good example of physical presence in video games. it'll be hard to do better than that but it still kind of sucks
- phillipcarter 4y ago> I also have been reading from VR advocates about how it can actually be nice for working because you can have very large view field, as if using multiple large monitors in a distraction-free environment. They all forget to mention that you need to put a big goofy computer on your head
- ClassyJacket 4y agoTrick question; they are both artificial.