3 ms·
They aren't making online mode by pleasure: it's much harder to make than offline single player. Piracy (no need to put it in quotes) is 100% to blame.
by Jyaif 4y ago
They aren't making online mode by pleasure: it's much harder to make than offline single player. Piracy (no need to put it in quotes) is 100% to blame.
- hypertele-Xii 4y ago> Piracy (no need to put it in quotes) is 100% to blame. I think you mean corporate greed. It's true that pirates fight against corporate greed, but let's not pretend these companies are short on money to make good games.
- hacym 4y agoHave you looked at the margin of game studios? A bad launch could shut them down seemingly overnight.
- hypertele-Xii 4y agoActivision Blizzard, the one that makes Diablo, has a yearly net revenue of 8 billion $. They are getting bought out by Microsoft. I don't think they're running out of $$$ anytime soon.
- hacym 4y agoThey also do exactly what was being talked about in the comment I replied to. Do you think their refine would be that high if they didn’t? Blizzard is also far from the only game studio in the world. Look into how the Cyberpunk launch hurt that established studio.
- olliej 4y agoSo it’s just happenstance than online gambling mode happens to have a huge profit margin?
- hacym 4y agoBut you’re talking a completely different genre and type of game. That’s an unfair comparison.
- nottorp 4y agoOh the poor corporate lootbox peddlers!