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I'm (positively) amazed at the number of open PRs on Godot's Github [0]. I'm used to those sorts of numbers for open issues without ongoing fixes - but the num
by ThePadawan 4y ago
I'm (positively) amazed at the number of open PRs on Godot's Github [0].
I'm used to those sorts of numbers for open issues without ongoing fixes - but the number of issues is actually only 5x the number of PRs.
That seems insanely productive for an open source effort.
[0] https://github.com/godotengine/godot/pulls https://github.com/godotengine/godot/pulls
- capableweb 4y agoI'm super happy Godot is receiving so much attention, both in contributions and issue creation. But, how is having PRs open since 2019 a positive indication, and a productive one at that? Seems hugely unproductive to never close a PR unless the author do so (apparently? I don't know the dev process too closely). Most be very hard to navigate so many PRs, and surely most of them must be unmergable after some months due to conflicts.
- sl3dge78 4y agoI think this is mostly because the core team has been working on 4.0 for a couple of years now so I would imagine that PRs get overlooked. It's a popular project and there's not a lot of people on the team so yeah it builds up. I have PR open since 2020 (small change for a bit of qol) still hasn't been merged and I believe that there will be major conflicts now.
- ThePadawan 4y ago> But, how is having PRs open since 2019 a positive indication, and a productive one at that? Simply because I looked at some other tools recently and their PR backlog was simply a graveyard. A 3 year backlog seems really good to me in comparison.