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Great work on such a small footprint, but there's nothing Metroidvania about it. It's just a regular "jump 'n' run" platformer.
by daneel_w 4y ago
Great work on such a small footprint, but there's nothing Metroidvania about it. It's just a regular "jump 'n' run" platformer.
- rogerclark 4y agoAfter playing it for 2 minutes there are clearly two kinds of obstacles that could only be surmounted by some kind of enhancement. And there's a Metroid-style grid map you can bring up. There's nothing useful about this kind of negative comment.
- janmarsal 4y agoIf the maker wants to advertise his little game as a metroidvania and the first impression is that it seems like a simple platformer then the metroidvanianess isn't obvious enough and there's room for improvement. If you've made the game yourself you can become blind to little things like this and it's very useful that someone points it out. "Negative comment" my ass. It literally starts with the words "great work". That's a clearly a supportive comment.
- shadowfoxx 4y agoI wouldn't say it was a negative comment but I also wouldn't say the comment's assessment was correct. "Nothing Metroidvania about it" is plainly false. "Typical run and jump platformer"... wouldn't agree there, either. This is closer to Metroid or Castlevania than say, Donkey Kong or Super Mario. Even the atmosphere. It had - dark themes, 'creepy, dungeon' music, Skeletons, Spike traps, Spiders, and the Map screen we've seen since SOTN. Lastly, you can start a comment however you like that doesn't make the comment that way. I could say, "Great work! For a worthless pile of garbage like yourself" and I don't think anyone could argue that because I started off my saying, 'Great work' that the comment was positive, maybe that it was supportive! (But again, I don't think the comment was negative, no matter how much I disagree with it)
- daneel_w 4y agoNo negative intention. It's just an observation.
- Bigpet 4y agoThe metroidvania inspirations are pretty clear, it's a large map that you unlock gradually by finding abilities on the map. Including some back-tracking. What do you think is missing for it to be called a metroidvania?
- daneel_w 4y agoThe graphics and scenery. It's 13 kilobytes of JavaScript with no bitmapped graphics in it, I know, but if we settle for (as an example) your two very broad strokes of running back and forth and unlocking new areas then hundreds of old NES and SNES games have suddenly become Metroidvania, despite nobody ever branding them as Metroidvania. I don't mean to come off as a retro-gaming connoisseur, but there's a certain feel and atmosphere to the Metroidvania branding - it's more than a sub-genre - and it shouldn't be taken lightly.
- Bigpet 4y agoHm. I don't know if I'd consider atmosphere part of the genre. But it's missing boss fights which are a pretty core part of the genre I think. Which other NES or SNES games take place on one continuous map that you backtrack with new abilities to find a way to progress? Edit: that you wouldn't consider a metroidvania, I mean.
- daneel_w 4y agoZelda, Metal Gear, Wizardry, Faxanadu, Rygar, Ys, Mother/Earth Bound. The list goes on and on. The element of revisiting previous stages/locations to unlock portions you couldn't access earlier on was a basic ingredient of old adventure games.
- hombre_fatal 4y agoWell, not so fast. https://es.wikipedia.org/wiki/Rygar https://es.wikipedia.org/wiki/Rygar -- genre: metroidvania https://en.wikipedia.org/wiki/Faxanadu https://en.wikipedia.org/wiki/Faxanadu -- wiki categories include metroidvania. style: "like castlevania". The thing you're also missing is that a {castle,metroid}vania is a 2D side-scroller, so Zelda, Metal Gear, and friends are not. This kind of "umm actually" stuff is boring.