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> The aliens even give the game a satisfying environmental and political dimension, though the mechanics in this respect are more straightforward, i.e., just ki
by duped 4y ago
> The aliens even give the game a satisfying environmental and political dimension, though the mechanics in this respect are more straightforward, i.e., just kill the aliens. Though emitting less pollution with solar also helps.
I wish for a factorio clone that explores this more, rather than just an environmental hazard employ/enslave the local population, feed them, and so on.
- Emma_Goldman 4y agoI couldn't agree more, I think the production logistics are so good in Factorio that they're really running up against powerful diminishing returns. Better to strengthen a fascinating, secondary part of the game with a lot of space left to explore: the aliens. Hopefully this is part of the Factorio expansion.
- dogcomplex 4y agoCaptain of Industry is not quite this, but uses population mechanics a lot - with your first factories supplied by truckers driving back and forth rather than conveyor belt. Keeping the population fed and not overworked becomes a major hurdle.
- duped 4y agoI couldn't get into captain of industry. The gameplay was too complex and slow from the start.