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You'd be surprised how much efficiency an engineering team can squeeze out of their games with time and motivation. A lot of bloat happens just to get the game
by clowen 4y ago
You'd be surprised how much efficiency an engineering team can squeeze out of their games with time and motivation. A lot of bloat happens just to get the game out the door and is then good enough.
While I didn't work on the port itself, the effort that went into the Doom Eternal switch port paid off pretty well.
https://www.eurogamer.net/digitalfoundry-2021-doom-eternal-switch-the-most-ambitious-port-yet https://www.eurogamer.net/digitalfoundry-2021-doom-eternal-s...
I'm hopeful that working with Nintendo would provide the time, money, and expertise needed to put the effort into making this a solid port.