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In real life, we perceive colonisation as something bad because we have empathy to other humans — which is something we don't really have no control over, as hu
by golergka 4y ago
In real life, we perceive colonisation as something bad because we have empathy to other humans — which is something we don't really have no control over, as hundreds of years of human evolution have made us this way.
But as creatures in Factorio don't have triggers that force us to feel empathy for them, what objective reasons do we have to take their side over a protagonist, who is clearly human? The only reasons I can think of are violations of private property — which the monsters don't see to actually claim — and non-aggression principle, which they usually break first, giving the protagonist the right to defend himself.
- 323 4y agoThe monsters only attack after their land is polluted: > Pollution attracts biters to the Player's factory. Biters who find themselves in a polluted area will attempt to reach the source of pollution and destroy it. So you can say they are the ones in self-defense.
- nmeofthestate 4y agoOnly because pollution alerts them to your presence. Walk near enough to them and they'll attack you, pollution or not.
- cesarb 4y ago> Walk near enough to them and they'll attack you There's also the expansion groups, which will periodically move around to create new nests. Even if you don't walk at all, you will be found and attacked sooner or later.
- Bakary 4y agoI don't want to give too much away but this question was explored in Ender's Game and the books from Ender's perspective that followed
- kingkawn 4y agoFunny to talk about empathy as something regrettably beyond our control
- golergka 4y agoNot “regrettably”. Any value judgement about our human nature that drives our vale judgements is inherently a circular logic problem, and thus, meaningless.
- Kiro 4y agoDo you lack empathy for animals as well?