5 ms·
I bet touch adds a dimension to it. Touch-and-drag for belts, picking from inventory with touch...
by bradhe 4y ago
I bet touch adds a dimension to it. Touch-and-drag for belts, picking from inventory with touch...
- capableweb 4y agoSounds like a hassle. Good controller support would beat touch controller in both ergonomics and speed every day. I hope the Controller support been improved with this launch as I tried to play Factorio on my Steam Deck before but felt like it was just "emulated mouse" support basically which isn't nearly nice enough. I feel like Tropico-series did a good implementation of top-down+strategy controller for their games.
- bobthepanda 4y agoA fair amount of Switch games don’t use touch.
- BudaDude 4y agoHonestly I forget it's even there. For the most part, only mobile games ported to the Switch use it.
- oneeyedpigeon 4y agoAnd many first party games, of course. It's not a great experience, though - on the OG switch, at least, the screen is really low quality.
- bobthepanda 4y agoI feel like a lot of games optimize their UI for TVs, but at that size scaled down the touch targets would be too small to not fat-finger.
- oneeyedpigeon 4y agoSwitch games can actually target handheld mode vs. tv mode and give you a better experience to solve that problem. Few of them do, unfortunately, IME.
- hbn 4y agoSwitch games need to have non-touch control options cause it's also meant to be played docked
- bioemerl 4y agoUnfortunately the steam deck touch calibration is kind of bad. Mine is all over the place at times, and on kb/mouse designs it can be hard to be accurate enough.