4 ms·
So it turns out, non-tactile controls can be exhausting to use. There's nowhere to rest one's hand, so simply holding state requires constant expenditure of eff
by shadowgovt 4y ago
So it turns out, non-tactile controls can be exhausting to use. There's nowhere to rest one's hand, so simply holding state requires constant expenditure of effort.
This is why joysticks are such a saddle-point in the UI space: motion controllers are great for novelty, but the industry keeps gravitating to joysticks and buttons.
- jjulius 4y agoThis is why I never got into the Wii. My "centered/straight ahead" was never where the Wii wanted it to be.
- dmonitor 4y agoThat was entirely defined by where you put the IR blaster. There was also a setting depending on whether it was sitting above or below your TV. If that was wrong, the whole thing felt off
- wccrawford 4y agoTiring as it is, motion control is more immersive and just has something going for it that gamepads don't. And the "exhausting" aspect can actually be a good thing. It means getting some exercise while doing something fun. I was surprised how well VR exercise actually worked for me when I tried it.
- lostgame 4y agoUpvoting this comment, dunno why it's been downvoted to hell - you're totally right. I agree with shadowgovt above, in that; yes - motion controls aren't meant to be used all the time, it absolutely gets exhausting. But on the other hand, you're completely right as well - I'm also very impressed by VR exercise, and games can be a very effective tool for exercise, especially for a nerd like me who finds motivation hard.