3 ms·
I guess, but like... how? Like I said, I can't really think of 24 things to do lol. I'm reminded of Dolphin, the GC/Wii emulator - people would ask for more cor
by staticassertion 4y ago
I guess, but like... how? Like I said, I can't really think of 24 things to do lol. I'm reminded of Dolphin, the GC/Wii emulator - people would ask for more cores to be used and they'd basically be like "for what???", they started moving stuff like audio out, eventually they made some breakthroughs where they could split more things out.
Maybe with these frameworks threads are less dedicated and instead are more cooperative, idk. Really not my area!
- Traubenfuchs 4y agoMaybe all it does is produce crazy high, pointless FPS.
- thatguy0900 4y agohttps://m.youtube.com/watch?v=MWyV0kIp5n4 https://m.youtube.com/watch?v=MWyV0kIp5n4 I'm reminded of this poe build that can crash the server with too many spell effects
- chupasaurus 4y agoOr simply put, there's too much going on. I remember they had to rewrite ASAP some parts of the engine right after the release of Blight due to FPS drops down to 1/inf at the end-endgame versions of the encounter, as well as server crashes.
- stnikolauswagne 4y agoSort of funny story, the concept of this build (spell loop) is currently meta, sadly the servers have improved to the point that they don‘t crash anymore.