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My nephew, B, got his 16+8 i9, during Path of Exile, to peak at 250W, and use all 24 cores. He is running at 5.2Ghz, and using air cooled. We are not sure at al
by ForOldHack 4y ago
My nephew, B, got his 16+8 i9, during Path of Exile, to peak at 250W, and use all 24 cores. He is running at 5.2Ghz, and using air cooled. We are not sure at all how it uses e-(efficiency) cores, when it has 16 p-cores w/ hyper threading, but it all did show up in the new dark mode task manager.
- wellthisisgreat 4y agoWhat’s a new dark mode task manager?
- oktwtf 4y agoThe latest Windows 11 preview finally reads the system default paint allowing “dark mode” rendering the ui with dark background and light foreground.
- brokenmachine 4y agoWhat a time to be alive!!
- hulitu 4y agoSo like in win 95 when you use a "dark theme". What an achievement. Wait, you can also set background colour. /s
- seritools 4y agoPoE is one of the few games that actually makes use of lots and lots of cores/threads.
- staticassertion 4y agoAny idea what for? I feel like PoE doesn't involve that much compute other than what would be offloading to the gpu. Maps are static, and I would have assumed that mobs are primarily computed server-side based on some sort of loosely synchronized state. I guess I could imagine a few threads for managing different 'panes', a thread for chat, a thread for audio maybe? It's hard to think of 24 independent units of work. I'm not a game dev, just used to play PoE and curious.
- ace2358 4y agoCould it be the gpu driver/framework? I thought DX12 and Vulkun were meant to be cpu optimised and be able to use heaps of cores.
- staticassertion 4y agoI guess, but like... how? Like I said, I can't really think of 24 things to do lol. I'm reminded of Dolphin, the GC/Wii emulator - people would ask for more cores to be used and they'd basically be like "for what???", they started moving stuff like audio out, eventually they made some breakthroughs where they could split more things out. Maybe with these frameworks threads are less dedicated and instead are more cooperative, idk. Really not my area!
- Traubenfuchs 4y agoMaybe all it does is produce crazy high, pointless FPS.
- thatguy0900 4y agohttps://m.youtube.com/watch?v=MWyV0kIp5n4 https://m.youtube.com/watch?v=MWyV0kIp5n4 I'm reminded of this poe build that can crash the server with too many spell effects
- chupasaurus 4y agoOr simply put, there's too much going on. I remember they had to rewrite ASAP some parts of the engine right after the release of Blight due to FPS drops down to 1/inf at the end-endgame versions of the encounter, as well as server crashes.
- stnikolauswagne 4y agoSort of funny story, the concept of this build (spell loop) is currently meta, sadly the servers have improved to the point that they don‘t crash anymore.
- 4y ago