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Just adding to what you said, a 24-core CPU won't get anywhere near peak power usage during gaming. Most games only use a handful of cores. The only way you'll
by TakeBlaster16 4y ago
Just adding to what you said, a 24-core CPU won't get anywhere near peak power usage during gaming. Most games only use a handful of cores. The only way you'll approach it is with parallelizable productivity work like video encoding or compiling code.
- ForOldHack 4y agoMy nephew, B, got his 16+8 i9, during Path of Exile, to peak at 250W, and use all 24 cores. He is running at 5.2Ghz, and using air cooled. We are not sure at all how it uses e-(efficiency) cores, when it has 16 p-cores w/ hyper threading, but it all did show up in the new dark mode task manager.
- wellthisisgreat 4y agoWhat’s a new dark mode task manager?
- oktwtf 4y agoThe latest Windows 11 preview finally reads the system default paint allowing “dark mode” rendering the ui with dark background and light foreground.
- brokenmachine 4y agoWhat a time to be alive!!
- hulitu 4y agoSo like in win 95 when you use a "dark theme". What an achievement. Wait, you can also set background colour. /s
- seritools 4y agoPoE is one of the few games that actually makes use of lots and lots of cores/threads.
- staticassertion 4y agoAny idea what for? I feel like PoE doesn't involve that much compute other than what would be offloading to the gpu. Maps are static, and I would have assumed that mobs are primarily computed server-side based on some sort of loosely synchronized state. I guess I could imagine a few threads for managing different 'panes', a thread for chat, a thread for audio maybe? It's hard to think of 24 independent units of work. I'm not a game dev, just used to play PoE and curious.
- ace2358 4y agoCould it be the gpu driver/framework? I thought DX12 and Vulkun were meant to be cpu optimised and be able to use heaps of cores.
- staticassertion 4y agoI guess, but like... how? Like I said, I can't really think of 24 things to do lol. I'm reminded of Dolphin, the GC/Wii emulator - people would ask for more cores to be used and they'd basically be like "for what???", they started moving stuff like audio out, eventually they made some breakthroughs where they could split more things out. Maybe with these frameworks threads are less dedicated and instead are more cooperative, idk. Really not my area!
- Traubenfuchs 4y agoMaybe all it does is produce crazy high, pointless FPS.
- thatguy0900 4y agohttps://m.youtube.com/watch?v=MWyV0kIp5n4 https://m.youtube.com/watch?v=MWyV0kIp5n4 I'm reminded of this poe build that can crash the server with too many spell effects
- chupasaurus 4y ago
- Symmetry 4y agoI think you'll find that modern games use many more cores than they used to since mainstream consoles have all moved to being octa-core for the last two generations and you have things like Vulkan better allowing multi-threaded graphics code.
- TakeBlaster16 4y agoMany more cores yes, but 100% CPU usage should still be rare. If your game uses 100% of a 24C/32T processor, it will run poorly on a "mere" 8-core CPU, and most of your target audience won't be able to play it. You're right though, these aren't your grandma's single-threaded games anymore.