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As a hobbyist game developer, 2022 is the year my creativity can finally fully unleashed. Prototyping games is getting so much better, this will really help in
by cardanome 4y ago
As a hobbyist game developer, 2022 is the year my creativity can finally fully unleashed.
Prototyping games is getting so much better, this will really help indies game studies quite a bit.
Will those AI generated assets replace hand crafted ones? Heck no!
Have you ever tried doing AI art?
What gets posted on social media are the few successful experiments. Most AI generated stuff is absolute crap. Getting anything useful out of it requires lot's of trial an error and magical incantations.
Now yes, you can quickly make generic background #20233 with it or simply something weird that would fit into some bad dream. If you need something specific and coherent though? Yeah, this will be very hard.
Here is how to make concept art with stable-diffusion:
https://www.youtube.com/watch?v=rS2kNvbIL5Q https://www.youtube.com/watch?v=rS2kNvbIL5Q
Look how many iteration that requires. How it requires finding the proper real word assets for img2img techniques. How is still requires some serious Photoshop skill to put everything together.
AI helps us build more higher level tools for creating art but the idea that it is anywhere close to creating art itself is silly. We have not made any progress in creating general artificial intelligence at all.
The main progress we see is that AI-tech is that it is becoming available for the masses, which is awesome.
- cerol 4y ago> Now yes, you can quickly make generic background #20233 with it or simply something weird that would fit into some bad dream. If you need something specific and coherent though? Yeah, this will be very hard. The demos look amazing because there is no acceptance criteria. Anything gets hailed as "groundbreaking" because is process is novel. Which is a completely different scenario from what you expect from someone actually being paid for making art.
- ShamelessC 4y agoOff topic to an extent, but I would be grateful if you could share any processes for reliably producing game assets with stable diffusion.
- cardanome 4y agoThe same person that I linked earlier has also a video on how to make game assets: https://www.youtube.com/watch?v=blXnuyVgA_Y https://www.youtube.com/watch?v=blXnuyVgA_Y I am still figuring that out myself. My current project is a fantasy-themed visual novel for which creating backgrounds is super easy. You just pick a certain style, for example "by Greg Rutkowski" and put that in any prompt. Normally you want to reuse your backgrounds as much as possible to not blow the budget but thanks to AI I can be much freer with my writing. Of course the important backgrounds should be remade by hand at some point but for prototyping they are great. Character art does not really work beyond concept art as you normally need different poses for a character and you are very specific about what you want, again not a strength of AI. My advise would be to play to its strength, if you can: Horror works really well. Outdoor scenes work better than indoor.
- andybak 4y ago> Have you ever tried doing AI art? Yes. > What gets posted on social media are the few successful experiments. Most AI generated stuff is absolute crap. Getting anything useful out of it requires lot's of trial an error and magical incantations. You are exaggerating. Easily over half the output I generate is on par with the standard being posted on social media.