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But that can easily lead to a slippery slope since it requires more technical skill to make physical art than digital (for one, you can't "undo" anything in phy
by polygamous_bat 4y ago
But that can easily lead to a slippery slope since it requires more technical skill to make physical art than digital (for one, you can't "undo" anything in physical world.) Where do we draw the line?
Secondly, it will just become more and more subtle as art softwares will subtly repackage such AI tools into their art software packaging. I am willing to bet anything Adobe is already employed an army already to figure out how to do so. How would you tackle that?