2 ms·
It gets particularly confusing because the standard Unity paradigm is still one of entities and components, as I believe was first promoted by Dungeon Siege at
by Nition 4y ago
It gets particularly confusing because the standard Unity paradigm is still one of entities and components, as I believe was first promoted by Dungeon Siege at GDC 2002[0]. But it's not quite the same as what is called an ECS.
[0] https://www.gamedevs.org/uploads/data-driven-game-object-system.pdf https://www.gamedevs.org/uploads/data-driven-game-object-sys...
- KronisLV 4y agoWe could all probably benefit from some slightly better naming, so that EC and ECS don't refer to almost completely different things. Otherwise you get some of the confusion as Java and JavaScript might have had back in the day. If the concepts are so different, they should be named more distinctly.