3 ms·
This surely isn't what was meant in previous conversation, but Unreal Engine 5 added MassEntity which is uh... an Entity Fragment Processor approach. (Because C
by lfowles 4y ago
This surely isn't what was meant in previous conversation, but Unreal Engine 5 added MassEntity which is uh... an Entity Fragment Processor approach. (Because Components are already an object that exists, it probably would have been an extra special kind of confusing if it adopted typical ECS naming.)
https://docs.unrealengine.com/5.0/en-US/overview-of-mass-entity-in-unreal-engine/ https://docs.unrealengine.com/5.0/en-US/overview-of-mass-ent...