4 ms·
Around 2007 I believe the game industry came up with a semi standard way of building games that somehow alleviated a lot of issues in producing complex games...
by keyle 4y ago
Around 2007 I believe the game industry came up with a semi standard way of building games that somehow alleviated a lot of issues in producing complex games... aka spaghetti loops of hell.
There are a few ECS approach and to this day it's still vague who does it best (depends on your goals).
One I found interesting is the "sparse entity component system".
- cobalt 4y agoit's more to avoid god classes and inheritance messes.