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I've been looking into Unity and game development in my spare time. It seems writing tests for game code is incredibly dependent on the style used to develop th
by stuckinhell 4y ago
I've been looking into Unity and game development in my spare time.
It seems writing tests for game code is incredibly dependent on the style used to develop the game.
If you are doing everything by hand in C#, its super easy.
The moment you introduce editor workflows or third party libraries, I have no idea how anybody can write sensible tests.
Using Unity is like a weird mix of no code tools and code.
- guzik 4y ago> Using Unity is like a weird mix of no code tools and code. Haha, great summary of my 5 years experience in Unity. Whenever I am too lazy I am switching to ECS/MonoBehaviour, then I regret of not having properly testable architecture.
- Jaxkr 4y agoECS is a competing system to supersede MonoBehavior