4 ms·
It's better but still fairly resource-intensive. I'm wondering why it's so as the main work is being in the client, whereas the server concentrates on updating
by dvfjsdhgfv 4y ago
It's better but still fairly resource-intensive. I'm wondering why it's so as the main work is being in the client, whereas the server concentrates on updating the structures close to the player - the rest of the universe is either generated or loaded on the fly. I'm fairly sure this could be optimized much more.
- speedgoose 4y agoA video games server must compute a lot of things for each client otherwise it would be too easy to cheat.
- dvfjsdhgfv 4y agoGranted, but should it matter on a private server run among friends who don't cheat anyway as they feel it would spoil the game?
- bitexploder 4y agoIt is easy to cheat on minecraft. It has a completely broken security model.
- nkrisc 4y agoFor a private server where access is whitelisted I'd sacrifice cheat protections for speed.