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I had quite some pleasure working with the Source Engine gameplay code. (Some 10 years ago now) https://github.com/ValveSoftware/source-sdk-2013 https://github
by Nican 4y ago
I had quite some pleasure working with the Source Engine gameplay code. (Some 10 years ago now)
https://github.com/ValveSoftware/source-sdk-2013 https://github.com/ValveSoftware/source-sdk-2013
It is not that the quality of the code is high, but just that it is well organized, and everything seems like it was written by a beginner. That makes it wonderfully easy to read and follow the logic.
Since have played around with the Source Engine, I follow the KISS principle with coding with high priority. Rarely trying to be clever, or try to over-do abstractions.
- P5fRxh5kUvp2th 4y ago> and everything seems like it was written by a beginner. So many developers are afraid of their code being described that way. People are weird. I'm starting to have the opinion that you shouldn't give software architects the title of software architect because they'll feel as if they're not doing their job if things are simple rather than architecty. I say that because a software architect is really just a developer with broad scope, but I suspect most of the software architects I know would be offended by that description (I myself hold the title software architect).