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Speaking of Houdini, https://github.com/setzer22/blackjack https://github.com/setzer22/blackjack is an excellent open source alternative that loses a ton of cru
by dboon 4y ago
Speaking of Houdini, https://github.com/setzer22/blackjack https://github.com/setzer22/blackjack is an excellent open source alternative that loses a ton of cruft and is scriptable in Lua. I highly recommend checking it out if this is your kind of thing
- capableweb 4y agoblackjack seems like a great (initial version of a) tool for doing procedural modelling, just like geometry nodes in Blender. However, it seems the similarities with Houdini stops there. While Houdini might be famous for the procedural nature of the tool, where it really shines is the physics, simulation and effects department. Which blackjack seems to not have any features about at all.
- gabereiser 4y agoNot even close to Houdini. It’s on par with its modeling but has nothing on Houdini’s sim, particles, FX.
- virtualritz 4y agoI like Blackjack and I'm even working on porting some of my Rust geometry code to Blackjack nodes. But calling it a Houdini alternative is, pardon my French, BS. :) Blackjack atm covers less than <1% of Houdini's modeling toolset. And modeling is the least used part of Houdini in VFX (less so in games, i.e. for massive open world building etc.) Houdini is usually used for what is called FX/effects in VFX. I.e. fire, water, explosions, destructions. Also crowd stuff is not seldomly done in Houdini.