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Any idea why Apple hasn't open sourced anything beyond CFLite? Without multiplatform, objc's ecosystem doesn't get a real chance to flourish, so efforts like th
by stephth 15y ago
Any idea why Apple hasn't open sourced anything beyond CFLite? Without multiplatform, objc's ecosystem doesn't get a real chance to flourish, so efforts like this one are great; but I don't get why Apple is making this so hard. Their open-source approach to webkit has proven so successful, yet they show no interest in applying the same pragmatism to objc.
- smashing 15y agoWoah. What? The iOS market is a 2.5 billion per year and growing. It is not unusual to only have one type of build system[1] supported per industry (major product line)[2]. [1] Mac with OS X 10.7 with XCode 3 or 4 using iOS API's [2] The industry is considered the iPhone/iPod/iPad app store only because the other markets, Android and Blackberry, have non interchangeable binaries.
- stephth 15y agoWoah. What? The iOS market is a 2.5 billion per year and growing. No shit. I'm talking about Objective-C. If more developers could use it and more often, we'd have better libraries, better developers, a better community. Look at the momentum that C++ has despite its flaws. If you doubt that ObjC developers would be interested in using ObjC but don't because using it on other platforms is too exotic, check this thread: http://news.ycombinator.com/item?id=3205372 http://news.ycombinator.com/item?id=3205372 It is not unusual to only have one type of build system[1] supported per industry So what? Doing things because it's the usual thing to do is not Apple's way of doing things and it's worked for them. That's also why I'm surprised with this.