2 ms·
This sounds even better. I was imagining a similar idea where for every point in the Bezier you have a normal that can extend both directions by a specified amo
by pciexpgpu 4y ago
This sounds even better. I was imagining a similar idea where for every point in the Bezier you have a normal that can extend both directions by a specified amount. The smoothness still requires some interpolation which shouldn’t be too further from normal Bezier interpolation.