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Nice, makes sense. I don't know much about computer graphics. What are some examples where you'd use translated curves? Are you referring to stuff like model
by upwardbound 4y ago
Nice, makes sense. I don't know much about computer graphics. What are some examples where you'd use translated curves? Are you referring to stuff like modeling strands of hair, and you'd make them using translations of a template strand's curve? Or what kind of problems do you typically face?
Is there some kind of "compromise" option that uses parallel curves where possible but falls back to translated curve segments when there's a degeneracy? (If that would be useful at all - I have no idea)