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That makes sense, I have already edited my comment to say specifically computer graphics since posting since I realized it could have very useful applications i
by orlp 4y ago
That makes sense, I have already edited my comment to say specifically computer graphics since posting since I realized it could have very useful applications in physical modeling, or other scenarios where you specifically care about the constant distance metric, like you mention.
- upwardbound 4y agoNice, makes sense. I don't know much about computer graphics. What are some examples where you'd use translated curves? Are you referring to stuff like modeling strands of hair, and you'd make them using translations of a template strand's curve? Or what kind of problems do you typically face? Is there some kind of "compromise" option that uses parallel curves where possible but falls back to translated curve segments when there's a degeneracy? (If that would be useful at all - I have no idea)