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Have privacy geeks who keep saying "no one would trust FB with X" ever looked at the numbers? I keep seeing this sentiment around Meta and VR, yet guess which V
by BbzzbB 4y ago
Have privacy geeks who keep saying "no one would trust FB with X" ever looked at the numbers? I keep seeing this sentiment around Meta and VR, yet guess which VR company has like >70% market share.
https://www.statista.com/statistics/1222146/xr-headset-shipment-share-worldwide-by-brand/ https://www.statista.com/statistics/1222146/xr-headset-shipm...
- stephc_int13 4y agoI'd like to see numbers. I mean, engagement, not market share, total time spent by users with the headset on. My intuition is that 90% of that "market share" is collecting dust.
- BbzzbB 4y agoSounds like you just believe whatever you want then, no? How is 80% of sales in Q4 not a pretty good indicator that people do, in fact, "trust Meta with a new X" (or at least don't care enough)? As for that new intuition, what good reason is there to believe Oculus headsets are so vastly underused after-purchase compared to competitors? And what has that to do with Meta's reputational issues?
- MichaelCollins 4y ago> How is 80% of sales in Q4 not a pretty good indicator that people do Because everybody I know who's bought a VR headset (any brand) lets it collect dust after a month, and I don't think that's a fluke. Buying a VR headset is not using a VR headset.
- BbzzbB 4y agoMy point was with regards to the common insinuation that people (i.e. consumers) will not be using Facebook products because of the company's reputation issues, which I think has never showed up in the underlying numbers. Through all the scandals whether it's political weaponization by users and advertisers, privacy issues or else, their userbases never stopped growing ever larger whether it's FB+Messenger, Instagram, WhatsApp and now VR. There was a single (recovered) QoQ decline in global active users in it's history, seemingly unrelated to any scandal. The company sure has reputational issues, but as much as people hate it (I have my own deep issues with it), it's not stopping the larger masses of people from using their products. In fact, >85% of humans (ex-China) with an Internet connection to their apps and >70% of VR headset purchasers. Whether VR is a fad, people who buy headset find long-lived utility from them or the push is a good/bad bet for $META is unrelated to what I meant to say, which is their reputation is not stopping them from currently dominating the VR space (non-premium only so far, but maybe with Cambria). Doesn't seem reasonable to think the 7-8 digits of current VR enthusiasts are less morally principled then the 9-10 figure masses would be.