4 ms·
It removes any and all reason to play online. Might as well play bots.
by donatj 4y ago
It removes any and all reason to play online. Might as well play bots.
- djbusby 4y agoRocket League has an option called quick-chat. It's only canned messages. And in QC mode you only see or reply QC messages. Make being real toxic difficult.
- Auracle 4y agoWhat a save! It’s amazing how from the launch of the game that quick chat has pretty much only been used sarcastically.
- prox 4y agoTheCrew2 uses emoticons as a quick chat options, and some canned messages. Overall it’s a positive for games that attract trolls.
- drusepth 4y agoDota 2 uses a very similar system (in parallel with several other ways to communicate). It works really well: "chat wheel" communication is significantly more efficient than typing, or even talking, and always on-topic. There are a lot of games where I'll immediately ignore/mute all players' text- and voice-capabilities and solely leave canned chat wheel pings for communication.
- 4bpp 4y agoRight, and then you die and the guy who has it out for you immediately goes like > Well played! > Well played! (There is a mandatory delay after sending two canned messages.)
- YurgenJurgensen 4y agoIn Magic the Gathering: Arena, player chat messages are limited to 5 predefined words. Of those five words, the only one that isn't considered toxic is "Hello". It turns out that banning words doesn't stop people being awful.
- drusepth 4y agoInterestingly, there was a period of time where spamming "Hello" in Hearthstone (using a very similar system) was considered particularly toxic, especially while running out your timer every turn.
- __david__ 4y agoSouls games have a templated message system, but nature finds a way ("try finger but hole", etc.).
- morsch 4y agoYou can still play with your friends and communicate over a side channel.
- babypuncher 4y agoThis is only true if the only value you see in playing video games online comes from talking to other people. Some of us play video games online for the competition, and because human opponents are much more unpredictable and fun than programmed bots.
- donatj 4y agoYou've got it backwards. The value I see in other people is talking and communicating. I have zero doubt that a sufficiently advanced bot would pass a video-game opponent turing test long before the original turing test.