3 ms·
No, the standard is to project against a flat plane, regular rasterization is not suited for rendering to anything else, however in theory you could fake it wit
by TylerGlaiel 4y ago
No, the standard is to project against a flat plane, regular rasterization is not suited for rendering to anything else, however in theory you could fake it with a post processing distortion filter
With full raytracing it might be possible to correctly render to a curved view plane, but right now even games that support raytracing tend to be a mix of rasterization and raytracing