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I brought to attention the c++ ABI issue to godot devs for the elf/linux platform, and the workarounds are the "-static-libstdc++" "-static-libgcc" options, tha
by sylware 4y ago
I brought to attention the c++ ABI issue to godot devs for the elf/linux platform, and the workarounds are the "-static-libstdc++" "-static-libgcc" options, that linked with a VERY bloody old glibc (because the static libstdc++ has no libdl mode, and some libgcc services as well).
But I did not check, what is the glibc version in the build environment they do provide? Because it has to be REALLY old (the culprit are gcc and glibc devs, not godot devs).