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I know this is silly but I can't wait for games to have automatically generated "levels" that look like this. I guess 3d training and output is probably minimal
by rhacker 4y ago
I know this is silly but I can't wait for games to have automatically generated "levels" that look like this. I guess 3d training and output is probably minimally researched at this point, and there is NERF research... at some point all of this research will truly show off its potential beyond pretty pictures.
- samplatt 4y agoMy previous boss (in a engineering/construction company) has been working hard to get ahead of the procedural generation game. If all engineering is, is altering CAD models to conform to local government regulations, then conceptually surely we can procedurally generate a whole fucking city, adding in sewers and power and other infrastructure as it goes. The reality is much closer to how stable diffusion and other AI-generated art is now - technically and creatively impressive but often nonsensical and broken.
- AntonioCao 4y agoThis post https://twitter.com/madebyollin/status/1566838643771457536 https://twitter.com/madebyollin/status/1566838643771457536 is a step in such direction. I quite like the author's vision about neural nets eating through the graphics pipeline, given there are work like Gancraft (https://nvlabs.github.io/GANcraft/ https://nvlabs.github.io/GANcraft/) and GTA photorealistic GAN (https://isl-org.github.io/PhotorealismEnhancement/ https://isl-org.github.io/PhotorealismEnhancement/) have produced stunning results.
- krebby 4y agoCheck out wave function collapse (this is a good article: https://www.procjam.com/tutorials/wfc/ https://www.procjam.com/tutorials/wfc/). It tends to be used for this type of procedural level generation. And, as another commenter noted, also for cities design. There are actually a few versions of this: I worked on one called Delve https://www.sidewalklabs.com/products/delve https://www.sidewalklabs.com/products/delve Typically they use constraints optimization or wave function collapse under the hood, on top of some sort of procedural generation pipeline. A few others are Spacemaker, Hypar, and Testfit.