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I think Windows 11 is not so far from “good” from a UX perspective. The issues with Windows 11 are largely on Microsoft’s desire to promote features and content
by etempleton 4y ago
I think Windows 11 is not so far from “good” from a UX perspective. The issues with Windows 11 are largely on Microsoft’s desire to promote features and content that they would like you to see. You can disable most of this and get a very usable OS.
MacOS, on the other hand, is bad and getting worse and not many people are talking about it. MacOS has no such “house ad” issues, but instead I spend half my time fiddling with windows in MacOS, sometimes inexplicably switching between full screen mode and normal mode to get apps to do what I want. Sometimes full screen mode is buggy, or maybe the app’s implementation of fullscreen mode is buggy, but either way I end up having to restart the app. Animations that once hid the limitations of spinning disk hard drives, making things feel faster than they actually were, now just make things feel slower than they actually are. (Windows, since 11, has actually added more animations, but, thankfully, you can turn them off).
It is a real shame too because Apple hardware is second to none. I just have grown to feel very frustrated by the direction of their OS. As Windows has progressed the Mac has gone backwards and it has to do largely with Fullscreen mode and the lack of window snapping.
- hammyhavoc 4y agoAny time I bring up macOS issues on HN, I just get told "it's better than it's ever been, you don't know what you're talking about".
- marssaxman 4y agoI still think 10.6.8 was the peak of Mac OS design.
- etempleton 4y agoSnow Leopard was kind of the pinnacle of that UX vision. Ever since I am not sure if they have had a specific vision for MacOS. Everything feels bolted on even if aesthetically things still come together.
- etempleton 4y agoI don’t think the usability of MacOS has gotten significantly worse per se, but OSX was once markedly better than what Microsoft was doing with Windows. This was in the early to mid 2000. Now they just aren’t putting the resources to it and seem focused on creating a shared experience between iOS, iPadOS, and MacOS.