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> Dell refuses to say what the engine can't do yet. I'll go out on a limb here, and suggest it can't do real-time animation, texturing, lighting, shadows, coll
by Torn 15y ago
> Dell refuses to say what the engine can't do yet.
I'll go out on a limb here, and suggest it can't do real-time animation, texturing, lighting, shadows, collisions, etc. All the maps / screenshots shown seem to be static, procedurally generated and not artist-created.
Dell keeps throwing around this 'Unlimited Detail' marketing phrase which is very offputting. Until it's seen in action in an actual game it can be nothing but snake oil.
- babebridou 15y agoI agree with you 100% - my comment was mostly wishful thinking, a description of how Dell could make me change my mind. This kind of marketing is one I can't quite understand. I mean, what is he after? Buzz? Funding? What's his endgame? Why & how is he paying people to work on it? Is his marketing strategy to troll the profession & the audience, and he really has something big up his sleeve? Why is he using the Vaporware approach?
- twoodfin 15y agoGenerate enough press to keep funding going, particularly from the Australian government? They already got one such grant, I believe. Are more possible if they can put together enough clippings?
- earlyrise 15y agoThe article says that polygon objects can exist in the engine and interact with the "atoms". The polygon objects can be animated, fly around, cast shadows and interact with the rest of the world, but the article did not say anything about the atoms being animated. So I don't think you're going out on a limb, especially considering what other people (like Notch) have said on the topic. It looks like the atoms in the engine are strictly static.