4 ms·
UI from the past tried to solve false UX problem. How to present to user a big amount of information they can look (literally) through. At the end filters and s
by bvrmn 4y ago
UI from the past tried to solve false UX problem. How to present to user a big amount of information they can look (literally) through. At the end filters and search were the answer.
- anigbrowl 4y agoThey are the answer for when you want to find one specific element. They're useless when you want to know about the dynamics of a system.
- bvrmn 4y ago> They're useless when you want to know about the dynamics of a system. Generic UI experiments don't try to solve "dynamics of a system". Current best answer: interactive notebooks with first hand facilities to query, transform and visualize data.
- anigbrowl 4y agoI build such notebooks and an important part of that is figuring out what's interesting about the data in the first place, because it's not always obvious what you want to measure. If you look into social media analysis, for example, there are a great many different approaches being developed and documented in academic papers and codebases, but little consensus on exactly what to measure and how. Lots of work was done on follower/friend relationships only for those to be subsequently discounted in favor of behavioral patterns. Of course, the fact that the mechanics of social media platforms are opaque boxes and are competitively manipulated for a variety of purposes complicates things further.
- Veuxdo 4y agoHere's another approach: making elements selectable and showing them in multiple perspectives: https://app.ilograph.com/demo.ilograph.Stack%2520Overflow%2520Architecture%2520(2016)/Traffic https://app.ilograph.com/demo.ilograph.Stack%2520Overflow%25...
- bvrmn 4y agoFor me best value is a "walkthrough" feature with detailed description what's going on. It seems that static diagram with appropriate description text can have the same explanatory power.