3 ms·
That’s only if you change memory layout. If you only change code within a function then you can use LiveCoding and it’s maybe 7 seconds? > the productivity gai
by forrestthewoods 4y ago
That’s only if you change memory layout. If you only change code within a function then you can use LiveCoding and it’s maybe 7 seconds?
> the productivity gained by fast iteration times is honestly exponential
Preaching to the choir! Iteration speed is GodKing. But I’ve never seen a large game engine that had sub-second compile and startup times. C++ is a rather miserable language and just including any STL header can break that target.