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> where the enemy's morale is depleted Do note in option B of this scenario there are no enemies and nobody's morale gets depleted. The commander makes choices
by the_af 4y ago
> where the enemy's morale is depleted
Do note in option B of this scenario there are no enemies and nobody's morale gets depleted. The commander makes choices so as to avoid turning local villagers into enemies.
I would totally like to see this kind of scenarios in "consumer" wargames, and I totally agree with you they are disappointingly about depleting hitpoints or whatever. They are shooters (or their RTS equivalents) rather than thinking wargames.