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> We first presented this scenario before the wars in Iraq and Afghanistan, when most military officers were thinking in terms of conventional combat [seizing t
by mLuby 4y ago
> We first presented this scenario before the wars in Iraq and Afghanistan, when most military officers were thinking in terms of conventional combat [seizing the town]. We suspect that after two decades of irregular warfare, the minority approach described here [of negotiating with local leaders] might be more prevalent today.
Most games only let players do the former: shoot till the enemy HP is depleted. Would love to see more development along the second path that isn't just dialog trees: where the enemy's morale is depleted.
- the_af 4y ago> where the enemy's morale is depleted Do note in option B of this scenario there are no enemies and nobody's morale gets depleted. The commander makes choices so as to avoid turning local villagers into enemies. I would totally like to see this kind of scenarios in "consumer" wargames, and I totally agree with you they are disappointingly about depleting hitpoints or whatever. They are shooters (or their RTS equivalents) rather than thinking wargames.