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This was my feeling about all the VR systems as well. I haven't looked deeply into it, but when I was excited about getting my hands on some hardware and hackin
by indigochill 4y ago
This was my feeling about all the VR systems as well. I haven't looked deeply into it, but when I was excited about getting my hands on some hardware and hacking away, it seemed like every device required going through some megacorp and their walled garden and no VR device is treated simply like a monitor on your face, which killed my interest in being a VR dev.
- grumbel 4y agoThe problem with VR is that's is just a way more complex system than a monitor. You have IMUs, cameras, controllers, lens distortion, hand tracking and a lot of other stuff to deal with. Until a little over a year ago there wasn't even any kind of API devices could plug into, it was all vendor specific. This might all ease up a little over the coming years, we now have both OpenXR, as well has hardware that is a lot more self-contained and no longer requires the PC to do so much work. But it will still take a while until a VR headset can 'just work' the same way a monitor does.