3 ms·
Why is that a problem? Scale isn't a non-issue, but it's a much smaller problem[0] than creating code to traverse the space sensibly while exporting screenshots
by scubbo 4y ago
Why is that a problem? Scale isn't a non-issue, but it's a much smaller problem[0] than creating code to traverse the space sensibly while exporting screenshots and linking them together. Once you have the code to map-out a 10m x 10m chunk, it seems that scaling that up to cover the whole map would just be a case of letting it run longer?
[0] I assume - having never worked with game emulation
- smcl 4y agoWell at that point you don't really have "street view" and in fact you might as well just make a 3D BotW map renderer in webgl. There are roads/paths in Breath of the Wild though, so it is possible to do make a more interactive version that's similar to Street View
- scubbo 4y agoWell, sure, but that comes under the heading of "traverse sensibly", no? The bot would traverse according to the paths, and snapshot accordingly.