4 ms·
As a c++ dev, I don't understand how anyone could ever tolerate a 1 minute compile-edit-run cycle. If it takes more than a couple seconds on my projects I start
by jcelerier 4y ago
As a c++ dev, I don't understand how anyone could ever tolerate a 1 minute compile-edit-run cycle. If it takes more than a couple seconds on my projects I start investigating build & launch times immediately; the productivity gained by fast iteration times is honestly exponential
- forrestthewoods 4y agoThat’s only if you change memory layout. If you only change code within a function then you can use LiveCoding and it’s maybe 7 seconds? > the productivity gained by fast iteration times is honestly exponential Preaching to the choir! Iteration speed is GodKing. But I’ve never seen a large game engine that had sub-second compile and startup times. C++ is a rather miserable language and just including any STL header can break that target.