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Since I started working as game developer, crunch has been always around. I won't comment on whether it's good or bad, whether it should be paid or not. Just th
by malkia 15y ago
Since I started working as game developer, crunch has been always around. I won't comment on whether it's good or bad, whether it should be paid or not. Just this:
If you have worked more than 12 hours, and sometimes 20 - how the fuck one drives 20 miles back home? I have a friend (also game developer) who rides from Santa Monica down to Carlsbad every day - ~100miles each direction. And they had to crunch a lot.
Hopefully for me, and everyone around I'm just a mile away from work...
- potatolicious 15y agoYeah, I have concerns about this also. At work we're crunching towards a release for the past few days. Last night I stumbled home on the train at 11pm, my brain was completely shattered. I couldn't even parse sentences from the book I carry around for the commute. How people are able to drive themselves home safely in this condition is beyond me.
- falcolas 15y agoHopefully it will simply result in fewer crunches. When forced to choose between pushing a deadline, or paying overtime to programmers, I imagine most employers will lean towards pushing. I think it will have the most impact on startups where perpetual crunch is closer to the cultural norm, instead of the outlier. Any thoughts on this?
- malkia 15y agoMaybe I misread the bill, but isn't the bill saying no overtime payment for anyone getting 27.63/hr? That used to be $41.00/hr for California in 2001 (probably was $47/hr last year).
- wmf 15y agoIt's so bad in Hollywood someone made a documentary about it: http://whoneedssleep.weebly.com/index.html http://whoneedssleep.weebly.com/index.html