3 ms·
> It's turn based, so I don't need AAA game multi-threaded performance. Then you could just use a GC'd language. For example, you could use C# in Unity.
by pcwalton 4y ago
> It's turn based, so I don't need AAA game multi-threaded performance.
Then you could just use a GC'd language. For example, you could use C# in Unity.