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Problem is that most terrain on the map is walkable and the map is huge.
by x86x87 4y ago
Problem is that most terrain on the map is walkable and the map is huge.
- scubbo 4y agoWhy is that a problem? Scale isn't a non-issue, but it's a much smaller problem[0] than creating code to traverse the space sensibly while exporting screenshots and linking them together. Once you have the code to map-out a 10m x 10m chunk, it seems that scaling that up to cover the whole map would just be a case of letting it run longer? [0] I assume - having never worked with game emulation
- smcl 4y agoWell at that point you don't really have "street view" and in fact you might as well just make a 3D BotW map renderer in webgl. There are roads/paths in Breath of the Wild though, so it is possible to do make a more interactive version that's similar to Street View
- scubbo 4y agoWell, sure, but that comes under the heading of "traverse sensibly", no? The bot would traverse according to the paths, and snapshot accordingly.
- ryankrage77 4y agoThe map is still much smaller than the size of the area Google has mapped in Street View. And it can all be captured in a computer much faster than Street View cars can drive around.