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Sorry, that was a poor phrasing. I mean gamedev has distinct approaches/methodologies/culture/priorities from the rest of the software industry. If you move fro
by pornel 4y ago
Sorry, that was a poor phrasing. I mean gamedev has distinct approaches/methodologies/culture/priorities from the rest of the software industry. If you move from gamedev to other application development, you'll find a lot of things taken for granted in one are not that common in the other (an example great GDC talk: https://www.youtube.com/watch?v=t9HRzE7_2Xc https://www.youtube.com/watch?v=t9HRzE7_2Xc)
Other types of software projects also have their own complexity, budgets, changing requirements, and deadlines (admittedly not as major as a game release), but these things are managed differently.
Without telling all of gamedev that they're doing it all wrong, I'd like to say that perhaps there's another methodology that would also work. Especially that some games nowadays aren't just one-offs with a big-bang launch, but are maintained for years after initial release, which makes them look more like other software projects.