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I think all these things can be learned even as a company of one, without ever speaking to your customers. It will take longer and the lessons will be harder to
by ironmagma 4y ago
I think all these things can be learned even as a company of one, without ever speaking to your customers. It will take longer and the lessons will be harder to learn, but you will get all of it because it’s just problems with the programmer himself/herself, not problems with other people.
We can “what if” all day.. and yes, mentoring can improve these things but that can be said about lots of things that aren’t caused by poor communication. It just really sounds like you need the answer to be poor communication which is why I reacted that way.
- dahart 4y ago> It just really sounds like you need the answer to be poor communication which is why I reacted that way. Please. This is out of order. You didn’t react to me originally, and nobody here demanded that the answer is communication. You’re the only one insisting. You were asked a simple question, and the (as yet unanswered) question to you was why you attribute problems in production to coding and not communication, since there are plenty of examples of miscommunication leading to production bugs. This ad-hominem nonsense is you just making assumptions. I can easily agree that you’re sometimes right, that there are some bugs caused by lack of knowledge or skill or schooling, and that there are bugs caused by individuals and that communication plays little to no role. I can also safely say, after a career that spans about the same length as the article author’s, and after doing decades of both programming and management, that the majority of problems that matter in production and the biggest and worst problems I’ve seen were caused by poor communication. One example would be that I’ve twice watched engineering departments decide to rewrite a large codebase from scratch, and it turned into a many year effort costing many millions of dollars, with thousands of production bugs and issues all resulting from the decision that wasn’t well planned. There are of course also bugs that are both, caused by individual knowledge or skill, but could have been saved with more oversight. Feel free to share some concrete examples if you have some that you feel demonstrate production issues are cause more often by pure code and are not miscommunication. I’ve seen some and I have no doubt there are some. I’m open to hearing your answer and examples. Keep in mind this thread so far from my perspective is text-book miscommunication; the claim that production bugs means code is the cause and communication is not, is so broad and so vague and so ill-defined that of course I have no idea what you really mean. Feel free to elaborate and illustrate your point more clearly.
- ironmagma 4y ago> I’ve twice watched engineering departments decide to rewrite a large codebase from scratch This is the problem, not that they communicated about it wrong. If your rewrite fails, it's because you either didn't know what you were getting into (scoping issues, happens with a 1-person team too), didn't have enough follow through (again, not unique to teams), or didn't have a gradual transition plan to the new codebase and thus couldn't devote enough bandwidth to it while retaining customers. The failure of these are not related to communication, they're just execution problems. An executive somewhere failed at these companies, not a team.
- dahart 4y ago> The failure of these are not related to communication, they're just execution problems. An executive somewhere failed at these companies, not a team. Hard disagree, this is full of assumption. The teams were complicit in failing to plan well enough. I was there. Expecting an executive to handle this, or placing the blame, sounds like a very bad expectation. Execs can’t plan something like this on their own, they rely on the team to even know what needs rewriting and how to do it and how long it’ll take. (You still haven’t answered the question.)
- ironmagma 4y agoExecutives are there to take the blame; that's their whole job. If a team can't do the project an executive decided they were going to do, it's the exec's fault for deciding that's what they should try to do. This is why executives are paid stock/bonuses (because their pay should depend on the company's performance) and it's also why execs are sometimes fired through no fault of their own. Teams are supposed to be complicit; that's why the company hired execs. If you want a company that has no hierarchy, you can always just not hire any executives. "Execs can’t plan something like this on their own" – well yeah, execs can't do anything substantial on their own. If they did, they would cease to be execs. By question, I'll assume you mean your challenge to provide examples. Well, let's start with the CVEs. How many thousands of those are caused by poor hygiene in the form of buffer overflows? Then there are the crashes that aren't security bugs, like NullPointerExceptions. Actually, the most common security issue is misconfiguration, and there are a few examples here: https://www.insightsforprofessionals.com/it/leadership/famous-business-outages https://www.insightsforprofessionals.com/it/leadership/famou.... Now, you can probably explain this away by saying any kind of organizational incompetence is a sign of poor communication. You can probably even argue with some validity that poor hygiene is also a result of poor communication, but this is why I am not really here to change minds.