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Hah, same, though most of my complaints would revolve around the UI/UX. Like how it'd be nice to be able to gradually scale the UI and text (instead of either
by KronisLV 4y ago
Hah, same, though most of my complaints would revolve around the UI/UX.
Like how it'd be nice to be able to gradually scale the UI and text (instead of either having just 2x option, or having to manually change font sizes in config files; which is still a passable solution for now).
Or maybe how some inspiration from Transport Fever 2 wouldn't hurt - personally I think it has the absolute best UI/UX from any of the transportation tycoon/simulation games out there. A clear overview of all the lines/routes and vehicles that are attached to them, color coded and visualized on the map. Very easy planning of new routes with the relevant bits being highlighted while you build things and so on.
It would be amazing to have a game like OpenTTD (low hardware requirements, lots of nice content, nice to look at, great mod support) with the actual experience of playing it a bit more like Transport Fever 2.
Oh, also, games like Mashinky (still grid based) did the creation of railroads/roads infinitely better than OpenTTD does, in my opinion - even the switch types that you most likely need were selected automatically and the track segments were visualized.