3 ms·
There were plenty of pre-mortems! :D Obviously we all knew of things like Star Fox 64 which is still really just a 2D game in many ways (following a fixed rout
by louthy 4y ago
There were plenty of pre-mortems! :D
Obviously we all knew of things like Star Fox 64 which is still really just a 2D game in many ways (following a fixed route), the idea was to not be on a fixed route and be free roaming.
We tried putting the player and all NPCs on a height-map - so effectively your vertical movement was based on a height map, which meant everything was vertically aligned - it was the closest it got to being decent (not sure why it didn't make it to the demo). It did allow rapid movement, less concern about targeting, and avoidance of low buildings, etc. (which allowed some of the Defender pace). However watching your bullets going up n down along a height map was weird.
But even then the free roaming nature of the levels meant that there wasn't ever an urgency to get to a place and do a thing. Each level would have targets to get to within a certain time, but then it was going away from shoot-'em up into capture-the-flag. Really it was misguided from the start.
By the time we'd tried lots of different options we'd run out of cash. I was 21 at the time, and it was pretty much my first software engineering job (I did do some educational software before that, but nothing at this level). So I wasn't perhaps as reflective then as I am now - and I left the company not long after.