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Game code specifically is usually the exception to this rule, because it tends to be written to very strict deadlines, ad-hoc requirements, short project lifeti
by wladimir 15y ago
Game code specifically is usually the exception to this rule, because it tends to be written to very strict deadlines, ad-hoc requirements, short project lifetime (no need to maintain or support it for years after), and not much expectation of re-use.
This does not all hold for Doom3 as it was also an engine sold to other companies for other games.