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One example for me is iMovie on macOS. They dedicate 50% of the screen to a sort of “project media library” where you put all videos and audio you want to use i
by leokennis 4y ago
One example for me is iMovie on macOS. They dedicate 50% of the screen to a sort of “project media library” where you put all videos and audio you want to use in your project and that also holds all titles, transitions etc. you can add.
Literally everyone I ever see using this software drags videos directly from the finder onto the timeline, then pick a transition once and then just copy/paste it within the timeline. So 50% of the screen is wasted real estate for a lot of the users.
- PoignardAzur 4y agoI'm not sure I understand what you mean. Are you saying that this is wrong because picking "assets" (rushes, transitions) is done once at the beginning of the edit process, so the screen space is wasted the rest of the time?
- xsmasher 4y agoNot the poster you replied to, but I think I understand. * instead of using a two step process (add to library, then drag from library to timeline) users just drag media to the timeline. Makes sense. How often do you re-use the same clip? * instead of dragging in a transition and having to re-set the values from the defaults to the value you want, users drag in once, set the values, and then copy-paste it around. In both cases the users are doing the most efficient thing. With the real workflow in mind, having the media library take up so much screen space is a huge waste.
- leokennis 4y agoYep, exactly! This is the interface: https://kennis.cc/public_uploads/c39f8aab.jpeg https://kennis.cc/public_uploads/c39f8aab.jpeg The entire yellow part is basically a poor approximation of the Finder, and you can see how little space that leaves for the video preview. Either that or I genuinely misunderstand some brilliant concept from Apple.
- PoignardAzur 4y agoOh, I see. From the description, I thought the library was the finder (never used iMovie), so I didn't understand the complaint.