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I wanna add the death of the synthesizer. There was no way to ship a game with a soundtrack without a hardware synthesizer, due to storage and CPU power. Hardwa
by thatjoeoverthr 4y ago
I wanna add the death of the synthesizer. There was no way to ship a game with a soundtrack without a hardware synthesizer, due to storage and CPU power. Hardware synthesizers could differ in quality. Listen to what this musician did with under 50 kb using the SNES hardware synthesizes: https://youtu.be/gkCcvoJ09gU https://youtu.be/gkCcvoJ09gU
In the 90s, CD audio could handle some soundtrack work but without looping, and it would obviously block disc reads.
However you have now significant storage and hardware compressed audio decoders. So, soundtracks are shipped as compressed waveforms.
All decoders will play them the same way. There is no differentiation.